Having already been on afew GOTG Keepstar killmails last month and having already hit my PVP kill requirements for March, I wasn’t really planning on getting on another. But when you’re up at 4:00 am, finishing up some 5+ hours of mining, a free opportunity to pad zKillboard isn’t a bad idea. Especially since it requires little thought from the sleep-deprived brain.
Our fleet to EU3Y-6 in Deklein – through two advantageously-spawned Thera wormhole connections – was quick as we flew up in a fast Jackdaw fleet. As expected, there were hundreds other players in system ready to whore on the kill, along with the main Titan damage dealer fleets. Our allies in NC. were there, along with the “bluetral”-for-this-eviction TEST, among others. Enemies were absent in major numbers since technically GOTG has disbanded. Who would show up to defend a structure of a dead coalition of alliances? No one would. The enemies barely defended them when they were still a semi-organized group.
There’s not much else to say, other than our Jackdaw fleet did get Doomsday’d by the Keepstar, though I think we only lost eight or so ships. I didn’t take any damage from it.
The following photos tell the story better.
Killmail of the Keepstar. And I believe there’s another one, the last Keepstar to destroy, in a few hours. We’ll see if I’m awake for that one.
I was just about to get off the computer and go to bed when an urgent ping went out:
BURN TO HAKONEN DREADS TACKLED
Well, shit. Might as well log back in. We had been camping an NPC station housing enemy dreads and subcaps earlier in the night, so I figured we finally tackled some. Either that or it was our Dreadnoughts that were tackled.
So I jumpclone’d back to our SIG staging, got into an Osprey (sounded like we were lacking in Logi; not that we needed it), then burned to Hakonen.
Once I landed on grid, I was treated to the beautiful site of two neutral Revelations and a couple of Moros, all tackled. In addition, we were next to an Astrahus that was already into structure. And these weren’t the same guys from earlier.
I made sure to bring some drones so I could whore on these kills. And whoreIdid. I only missed out on one Moros.
In the end, all targets were destroyed, quite easily, including the Astrahus. We did lose two Revelations of our own, along with a Naglfar. But given how blingy the enemies were — they also lost a Vindicator somehow — I’m pretty sure we were ISK-positive.
I joined a late night/early morning whaling fleet. No whales killed, but we got a few subcaps in the chaos.
Our 60-80-man group of Goku Bombers took off through a wormhole to the Insmother region, via the Cache region. Our target(s) were Rorquals that Fraternity had in the field.
On our way to UDE-FX from 4S0-NP (our ingress system), our scouts reported a lone Rorqual in a belt in 4LB-EL, so that’s where we headed. The scouts tackled and bubbled it, and the fleet warped into the belt.
By the time we landed, at least one enemy subcap was on grid and they had cyno’d in at least one Apostle (there were two on grid at one point). We were unable to take down the Rorq, as we had a limited number of Focused Void Bomb users (myself included) to neut the Rorq’s capacitor, and the fleet was never sorted into proper bombing squadrons that could do bombing runs. I don’t think we ever broke its shields.
We eventually placed a Mobile Cynosural Inhibitor, which our logistics pilots managed to keep up for quite a while. A Nyx and a Nidhoggur showed up as well. It started to get a little hairy as our Interdictors were sometimes bubbling us in the chaos of an escalating situation. We nearly took down an Apostle before leaving. One enemy Nestor was destroyed.
From there, we moved next door to 5IH-GL. By now, FRAT was well aware that we were in the area and had begun responding. While no equivalent fleet was met, several FRAT subcaps moved to intercept us, along with a handful of caps.
With the majority of fleet in Bombers, we were hard-pressed to directly engage. We resorted to guerrilla-esque hit and run tactics, warping back and forth from the gates to see what we could catch. Additional subcap killmails were had in the process.
But with limited number of Interdictors left, and FRAT fully aware of our presence, we had to extract. The goal was to get back to our ingress wormhole. We warped and jumped around a bit to lose our tail, did so, and eventually set course to 4S0-NP. The route back was uneventful, as was the journey back home on the other side of the wormhole.
We stood down once safe at home. Though we didn’t achieve our objective, the final Battle Report showed us winning the ISK war, about 60% vs 40% efficiency (4LB not shown).
A couple of issues we ran into included the ridiculous TiDi as we jumped around in Cache. Altogether, there were probably less than 100 pilots in any one system, so any TiDI made no sense, even if it was just moderately-intense at most.
In addition, our FC, who was in a Harpy, was often just too fast for a fleet of mostly Bombers (I was in a Manticore). The fleet was often “smeared” in a long line behind the FC. We had Command Destroyers (“Booshers”) with us, which made booshing difficult. Sometimes members, even if anchored, missed the boosh. Our FC was often not paying attention to speed, and would even yell at us to catch up, even if we already had MWDs on and flying at max speed.
Overall, it was a good time and everyone did well, considering. Looking forward to the next whaling fleet.